The Dungeons & Dragons Players of Death Row

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In the decades since then, the men on death row at the Allan B. Polunsky Unit have spent their days in near-total isolation, only allowed to leave their cells for two hours of recreation, three days a week, alone, in day rooms or fenced-in cages — if the guards feel like letting them out or aren’t too short-handed. Sometimes, the men say, they go weeks without setting foot outdoors or being able to take a shower. (The Texas Department of Criminal Justice denies these claims.) The prison permits one five-minute phone call every 90 days. Their only regular physical contact with another human is when the guards put them in handcuffs. Even when the men manage to nurture relationships with girlfriends or wives in the free world, they’re never able to touch.

Just after the start of the pandemic, a new warden made a few changes, setting up TVs in some of the day rooms and letting the men exchange written notes with a handful of prisoners who run a radio station. When the Texas prison system got tablets last year, the men on death row were given limited access to email, which was closely monitored. Even so, Polunsky remains home to one of the most restrictive death rows in the nation. To report this article, I spent several years exchanging letters with men on death row in Texas. Phone calls with reporters aren’t permitted, and I could only conduct monitored, in-person, one-hour interviews with specific individuals every three months. For some of these men, I was their most regular visitor.

To cope with the isolation they face daily, the men on death row spend a lot of their time in search of escape — something to ease the racing thoughts or the crushing regrets. Some read books or find religion. Some play games like Scrabble or jailhouse chess. Others turn to D.&D., where they can feel a small sense of the freedom they have left behind.

When Ford first overheard the men on the old Huntsville death row playing D.&D., they were engaged in a fast, high-octane version. The gamers were members of the Mexican Mafia, an insular crew that let Ford into their circle after they realized he could draw. The gang’s leader, Spider, pulled some strings, Ford recalls, and got him moved to a neighboring cell to serve as his personal artist. Ford earned some money drawing intricate Aztec designs in ink. He also began to join their D.&D. sessions, eventually becoming a Dungeon Master and running games all over the row.

Playing Dungeons & Dragons is more difficult in prison than almost anywhere else. Just as in the free world, each gaming session can last for hours and is part of a larger campaign that often stretches on for months or years. But in prison, players can’t just look up the game rules online. The hard-bound manuals that detail settings, characters and spells are expensive and can be difficult to get past mailroom censors. Some states ban books about the game altogether, while others prohibit anything with a hard cover. Books with maps are generally forbidden, and dice are often considered contraband, because they can be used for gambling. Prisoners frequently replace them with game spinners crafted out of paper and typewriter parts.

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